How to: You can't just chain heal anymore.

List of Healing Spells
  • Healing Wave - This is your efficient go to spam heal. Low mana, moderate heal, and with the glyph you heal yourself also for 20%.
  • Greater Healing Wave - The big one. Loads of mana, slow cast, large heal. Do not spam.
  • Healing Surge - Not quite as much mana as GHW, not quite as big a heal as GHW, but very fast cast. Use only in dire need. Do not spam.
  • Riptide - This should be on cd almost always. Using Riptide procs Tidal Waves, which reduces the cast time of Healing Wave and Greater Healing Wave by 30% and increases the crit chance of Healing Surge by 30%.
  • Earth Shield - Usually best to keep on tanks, with 9 charges of healing when they take dmg.
  • Healing Rain - AoE hot placement heal, costs a ton of mana. Try to use it when a large amount of aoe dmg is incoming, and place it usually on melee making sure they don't have to move.
  • Unleash Elements - Use this in conjunction with Earthliving Weapon. Unleash has a 15 sec cd and will heal instantly for a decent amount but also increase the next heal by 30%. If I need a huge heal, I'll usually do Riptide -> Unleash -> Greater Healing Wave. This will usually result in ~22k heal, ~32k crit.
  • Chain Heal - The beloved spam heal is no longer efficient to spam. Initial heal is about the same as Healing Wave but costs over twice as much mana. Mostly situational.




Prime Glyphs
  • Earth Shield - Increases the amount healed by Earth Shield by 20%
  • Riptide - Increases the duration by 40%
  • Earthliving Weapon - Increases the effectiveness of its periodic healing by 20%
  • Water Shield - Increases the passive mana regen of water shield by 50%
Major Glyphs
  • Chain Heal - Increases the amount healed to targets beyond the first by 15%, but reduces the initial heal by 10%
  • Healing Wave - Healing Wave heals you for 20% of the healing effect when you heal someone else
  • Healing Stream Totem - Increases fire, frost and nature resistance by 195
  • Totemic Recall - Returns an additional 50% of the mana cost of any recalled totems
Minor Glyphs
  • Mostly cosmetic, totally up to you. Personally, I use Renewed Life, Arctic Wolf, and Water Walking. Frees up bag space and I totally get to be a white wolf :D


Haste

So most of you may be used to how you geared in wrath. So was I. I was a stack haste and match all sockets kind of shaman. Doing research and some math, this is what I have found that you need for stacking haste to be viable now for cata:

Haste Rating Needed for GCD softcap: 5491

Haste Rating Values Needed for Extra Hot Ticks:
Riptide(no glyph)
1 extra tick: 610
2 extra tick: 3051
3 extra tick: 5418

Riptide (glyphed)
1 extra tick: 262
2 extra tick: 2005
3 extra tick: 3748
4 extra tick: 5418

Healing Rain
1 extra tick: 610
2 extra tick: 3051
3 extra tick: 5418

Earth Living Weapon
1 extra tick: 916
2 extra tick: 3966
3 extra tick: 7016 

Looking at all of those numbers, you need at most 916 haste to get 1 extra tick on riptide, healing rain, and earthliving. At the time of this post, I currently have 1572. I could continue to stack and try to reach the 2005 needed for the 2 extra ticks of riptide, or i could take ~650 haste and revert it back to crit (to help with mana regen through water shield) and some mastery by reforging.

I still will match sockets, using int/haste for yellow, that way I can reach the 916 haste goal and socket bonuses while being able to keep the crit on gear instead of reforging. I don't want to regem my haste gems to crit, as I cannot pick how much I want to reforge. I will update again as to how this works out.


UPDATE:
Finally got to test this out. After last nights raid, i'm sticking with this. My healing went up, my mana regen was awesome, overall big upgrade. I will still eventually try out telluric currents, maybe as an offspec for fights like magmaw where I can afford to stand around and pew pew at times.